//===================================================
//作    者：边涯  http://www.u3dol.com
//创建时间：2020-10-15 14:10:37
//备    注：此代码为工具生成 请勿手工修改
//===================================================
using YouYou;

    /// <summary>
    /// Material实体
    /// </summary>
    public partial class MaterialEntity : DataTableEntityBase
    {
        /// <summary>
        /// 名称
        /// </summary>
        public string Name;

        /// <summary>
        /// 品质
        /// </summary>
        public int Quality;

        /// <summary>
        /// 描述
        /// </summary>
        public string Description;

        /// <summary>
        /// 材料类别
        /// </summary>
        public int Type;

        /// <summary>
        /// 材料固定能力的种类
        /// </summary>
        public int FixedType;

        /// <summary>
        /// 材料固定能力增加的数值
        /// </summary>
        public int FixedAddValue;

        /// <summary>
        /// 最大堆叠数量
        /// </summary>
        public int maxAmount;

        /// <summary>
        /// 背包陈列顺序
        /// </summary>
        public int packSort;

        /// <summary>
        /// 合成后的材料ID_个数
        /// </summary>
        public string CompositionProps;

        /// <summary>
        /// 合成该物时所需的材料ID
        /// </summary>
        public int CompositionMaterialID;

        /// <summary>
        /// 合成后需要消耗的金币系数
        /// </summary>
        public string CompositionGold;

        /// <summary>
        /// 售价
        /// </summary>
        public int SellMoney;

    }
